(I mean, nothing stops you from donating me a lot of money)
This was one of my first "more elegant" studies over SD when I started to get serious about it, and I pretended to make a nice and crisp tutorial covering how I approached the fan pattern.
However I just realized I'm really lazy ( I mean, busy) for that right now, so unfortunately I won't be able to deliver it on time, as I had said earlier.
But, since I love you all, I'll give the raw substance file instead, so you can figure out yourselves! :D
This one was heavily inspired by the painterly feel of Uncharted 4, since it was one of my main motivations to offer myself as a Guinea pig to learn substance designer and use within the company.
It's a really nice exercise, and hope you find something good out of it!
Be free to use and modify it whatever you like, yolo.