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Procedural Fan Pattern

Free substance!
(I mean, nothing stops you from donating me a lot of money)

This was one of my first "more elegant" studies over SD when I started to get serious about it, and I pretended to make a nice and crisp tutorial covering how I approached the fan pattern.
However I just realized I'm really lazy ( I mean, busy) for that right now, so unfortunately I won't be able to deliver it on time, as I had said earlier.

But, since I love you all, I'll give the raw substance file instead, so you can figure out yourselves! :D

This one was heavily inspired by the painterly feel of Uncharted 4, since it was one of my main motivations to offer myself as a Guinea pig to learn substance designer and use within the company.
It's a really nice exercise, and hope you find something good out of it!

Be free to use and modify it whatever you like, yolo.

https://gum.co/fMqsE

The settings can be modified to generate different iterations of this texture, so you can vertex blend a version with the ground full of flowers to add diversity, for example.

The settings can be modified to generate different iterations of this texture, so you can vertex blend a version with the ground full of flowers to add diversity, for example.

Texture Sheet

Texture Sheet

Basic Fan Pattern (Any question about the logic behind it, be free to mail or ask me!)

Basic Fan Pattern (Any question about the logic behind it, be free to mail or ask me!)

The whole thing.

The whole thing.

Testing the material with a vertex blend shader I made in blender

Testing the material with a vertex blend shader I made in blender