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Procedural Riverbed Rocks

Work done for Cosmos, by Laertes Studios
Really proud of this one; making pebbles is never an easy task, and for this one, I approached it with a mindset of layers (large, medium, and small shapes), making it easier to blend them all together without many bizarre intersections or losing artistic control.

There are two main versions, one with wet pebbles and some water puddles, and another, dry. Looks like something cool to play with in Unreal :)