Guilherme Henrique
Guilherme Henrique
Art Director at Poliigon.com
São Paulo, Brazil

Summary

I'm currently the Head of Department at Poliigon.com, providing supervision and mentoring artists, R&D, developing tools and maintaining the pipeline of the Asset Department.

Professionally, I focus on large scale environments and procedural techniques, while spending my spare time studying my other passions such as FX, matte painting and programming.

I love everything that looks complex and large scale, with heavy texturing work and a slightly stylized vibe.

Skills

Environment ModelingSculptingTexturingSurfacingLook Development

Software proficiency

Blender
Blender
ZBrush
ZBrush
Mudbox
Mudbox
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Marvelous Designer
Marvelous Designer
Photoscan
Photoscan
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Blackmagic Design Fusion
Blackmagic Design Fusion

Experience

  • Head of Asset Department at Poliigon
    Remote (AUS), Australia
    June 2017 - Present

    Supervising a team of artists over the Asset Department, developing tools and setting pipelines / workflows, along with some additional substance work and Art Direction from the previous role.

  • Art Manager at Poliigon
    Remote (AUS), Australia
    November 2015 - May 2017

    Art management for all of the CGFort business (Blender Guru and Poliigon.com), and later also getting to the role of Substance Designer Artist to lead the new procedural workflow on Poliigon.

  • 3D Generalist at Freelancer
    São Paulo, Brazil
    January 2011 - November 2015

    Freelancer Generalist on a variety of projects for local clients, training websites and Blender Guru trailers