I'm currently the Head of Department at Poliigon.com, providing supervision and mentoring artists, R&D, developing tools and maintaining the pipeline of the Asset Department.
Professionally, I focus on large scale environments and procedural techniques, while spending my spare time studying my other passions such as FX, matte painting and programming.
I love everything that looks complex and large scale, with heavy texturing work and a slightly stylized vibe.
Supervising a team of artists over the Asset Department, developing tools and setting pipelines / workflows, along with some additional substance work and Art Direction from the previous role.
Art management for all of the CGFort business (Blender Guru and Poliigon.com), and later also getting to the role of Substance Designer Artist to lead the new procedural workflow on Poliigon.
Freelancer Generalist on a variety of projects for local clients, training websites and Blender Guru trailers