Procedural Wood Set

Some of my wood work for Poliigon.com

100% procedural using substance designer.

Get the textures on Poliigon: https://www.poliigon.com/search/recent/narrow/new/wood

Guilherme henrique parquetdark
Guilherme henrique parquet cleandark
Guilherme henrique parquetgray
Guilherme henrique parquet grayveiny
Guilherme henrique parquetlight
Guilherme henrique parquet cleanlight
Guilherme henrique parquetmedium
Guilherme henrique parquet mediumveiny
Guilherme henrique diamonddark
Guilherme henrique diamond1 dark
Guilherme henrique diamondgray
Guilherme henrique diamond1 gray
Guilherme henrique diamondlight
Guilherme henrique diamond1 light
Guilherme henrique diamondmedium
Guilherme henrique diamond1 medium
Guilherme henrique plankdark
Guilherme henrique plank veinydark
Guilherme henrique plankgray
Guilherme henrique plank veinygray
Guilherme henrique planklight
Guilherme henrique plank cleanlight
Guilherme henrique plankmedium
Guilherme henrique plank cleanmedium
Guilherme henrique plainlayeredgray
Guilherme henrique plain layeredgray
Guilherme henrique plainlayeredlight
Guilherme henrique plain layeredlight
Guilherme henrique plainlayeredmedium
Guilherme henrique plain layeredmedium
Guilherme henrique plainringsgray
Guilherme henrique plain ringsgray
Guilherme henrique plainringslight
Guilherme henrique plain ringslight
Guilherme henrique plainringsmedium
Guilherme henrique plain ringsmedium
Guilherme henrique closeup1

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Guilherme henrique graph

This is the master graph used to generate all the textures above, using some functions to randomize parameters and assign different kinds of patterns to feed the chain. So I can get a variety of patterns and colorings just by changing some sliders.