Procedural Street Set

Some of my street work for Poliigon.com

100% procedural using substance designer for the base materials.

Get the textures on Poliigon: https://www.poliigon.com/search/recent/narrow/list/street

Guilherme henrique wnp

Worn Asphalt

Guilherme henrique wornp
Guilherme henrique bare

Bare Asphalt

Guilherme henrique barep
Guilherme henrique bitumen

Bitumen

Guilherme henrique bitumen1
Guilherme henrique old

Old

Guilherme henrique oldp

Old Asphalt

Guilherme henrique chewinggumold

Old Chewing Gum

Guilherme henrique oldgump
Guilherme henrique chewinggum

Discolored Chewing Gum

Guilherme henrique cg1
Guilherme henrique asphaltwithgum closeup
Guilherme henrique whitepavement1

Dot Tactile Pavement

Guilherme henrique dotwhite
Guilherme henrique dots
Guilherme henrique whitepavement2

Long Tactile Pavement

Guilherme henrique longwhite
Guilherme henrique longs
Guilherme henrique tactilepavement 2
Guilherme henrique roadline

Road Line Generator, also used to create Zebra Crossings.

Guilherme henrique zebras
Guilherme henrique patchesgen

Repair Patches Generator

Guilherme henrique rox repair
Guilherme henrique cracks

There was also a prototype for a Crack Generator (tsc)

Guilherme henrique roadcomp

You know it's coming.

Guilherme henrique street2da

Being armed with all those textures, it's now possible to create endless variations of road sections, by joining everything together in PS.

Guilherme henrique 2a
Guilherme henrique 2b
Guilherme henrique 2c
Guilherme henrique 2ua
Guilherme henrique 2ub
Guilherme henrique 2uc
Guilherme henrique roadtunnel bw

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Guilherme henrique nodes